Green Lantern (Kyle Rayner)

The Emerald Gladiator

Description:

Green Lantern

DEX: 6 STR: 4 BODY: 12 (4)
INT: 5 WILL: 21 MIND: 8
INFL: 6 AURA: 5 SPIRIT: 12
Initiative: 21 Hero Points: 50

Skills
Artist (Painter): 6, Charisma (Persuasion): 6
Advantages
Connections: Justice League (high), Green Lantern Corps (high), John Stewart (high), Katma Tui (high); Iron Nerves
Equipment
POWER RING [Body: 21, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 21, Recall: 20, Sealed Systems: 16, Invulnerability: 18, Life Sense: 40, Omni-Power: 10, Regeneration: 4, Skin Armor: 4, Spirit Travel: 50] Bonus: Kyle’s BODY is 12 while wearing the ring. Limitations: The ring’s Skin Armor power does not have to be activated at its full value; Kyle loses one point of Force Manipulation and Omni-Power for each AP of Skin Armor in use. Life Sense can only be used to detect other members of the Green Lantern Corps. Miscellaneous Drawbacks: The ring is useless against the color yellow unless the wearer can overcome his or her fears; to affect yellow, the wearer must essentially make an Intimidation attempt on himself, and any positive RAPs are deducted from the ring’s APs of power to be used against yellow. The ring must be recharged every 24 hours with the Power Battery.
Power Battery [Body: 25, Dimension Travel: 10, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitation: The Dimension Travel power may only be used to shunt the Power Battery into a pocket dimension, from which it may be retrieved by the Power Ring at any location. Storing or retrieving the Power Battery is treated as an automatic action.

JL COMLINK [BODY: 4, Radio Communications: 25]

Bio:

Alter Ego: Kyle Rayner
Occupation: Artist
Area of Operations: Metropolis, NJ/Sector 2814
Height: 5’11"
Weight: 175 pounds
Eyes: Dark Green
Hair: Black
Wealth: 4
Motivation: Responsibility of Power

Green Lantern (Kyle Rayner)

Justice League Unlimited: The Adventure Continues belketh